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What can be said about Jason Felix (pardoning the obvious pun) is that he is "that cat'" In fact, a wonderfully talented cat who has worn many hats artistically in his eighteen year career.
The roll call of companies he has worked for is voluminous: Electronic Arts, Blur Studio, Hasbro Inc, Wizards of the Coast, Del Rey, Lucas LTD, Atari, Broderbund Software, The Learning Channel, Mattel, Sega, TSR, Upper Deck, White Wolf Studios... to name a few. And he has often done so in capacities that most seasoned vets seldom have the opportunity to.
I first met Jason at WonderCon back in 2004, while he was working on the upcoming StarCraft Ghost video game. He was an affable guy, very giving of his time, and not to mention, the first concept artist of regard I had ever spoken with. We talked about his work with Christopher Shy and how much those collaborations emboldened me to renew my own artistic pursuits.
And as much as I perpetually go on about the 2005 ConceptArt workshop being a catalyst for my personal growth, my conversations with Jason have been equally influential on the kind of talk that ultimately became SiDEBAR. So, having him officially join us on the podcast feels very much like home to me.
It was an entertaining and inspiring chat, 'Nation. Hopefully you'll agree.
-DWiGHT
**Below are two frames taken from the opening title sequence of the David Fincher film "The Girl with the Dragon Tattoo". Felix was contracted to work on the sequence through his associates at Blur Studio.





What happened to podcast 192? I was looking for updated material on Ian McCaig. Your blog is awesome! Congratulations!
(RE: Alejandro, thanks for checking on us, sir. Unfortunately, Iain said some things in the audio that he thought better of after the fact. NDA type stuff. He asked us to pull it down and we obliged, of course. Sorry, man. It was good while it lasted!)
Posted by: Alejandro Rees | July 12, 2012 at 11:55